Revisited 12 Myths of Mobile User-Interface Design

While look­ing for inform­a­tion on mobiles, I came across 12 Myths of Mobile User-Interface Design by Aaron Mar­cus from Feb­ru­ary 2005. So I decided to review the myths given the arrival of the iPhone 3G in Aus­tralia and other recent changes.

The Myths

Myth: Users want power and aes­thet­ics. Fea­tures are everything.

Well with the demand for the iPhone it is aes­thet­ics that win, fea­tures are not everything the iPhone lacks video call­ing, video cap­ture, ste­reo bluetooth and more.

Myth: What we really need is a Swiss army knife.

No, look at the iPhone it does a few things well.

Myth: 3G is here!

Well 3G has arrived in Aus­tralian cap­ital cit­ies, bey­ond that in Aus­tralia you need to rich enough to afford Tel­stra. In other parts of the world I do not know what it is like, other than AT&T cov­er­age in the US is limited.

Myth: Focus groups and other tra­di­tional mar­ket ana­lysis tools are the best way to determ­ine user needs.

Agreed, tra­di­tional mar­ket­ing ana­lysis tools can not deal with ser­vices that are only being used by a small minor­ity at the moment.

Myth: If it works in Sil­icon Val­ley, it will work anywhere.

Agreed at the moment, there is a big dis­crep­an­cies between net­work ser­vices avail­able in vari­ous loc­a­tions around the world, though I would prefer it if the myth read If it works in Ban­galore, India it will work any­where. As best mobile net­works are not neces­sar­ily in the USA.

Myth: The killer app will be games, –er, no, I mean, horo­scopes or–

This month it is loc­a­tion aware social net­work­ing ser­vices. I agree that killer app for mobile devices keeps chan­ging, I don’t believe there will ever be a single killer app for mobile devices, but a num­ber of web ser­vices that will tip the scales.

Myth: Mobile devices will essen­tially be phones, organ­izers, or com­bin­a­tions, with maybe music/video added on.

Well look at the desir­able devices on the mar­ket, the iPhone 3G, the Nokia N95 8Gb, the HTC Touch Dia­mond they are phones with organ­isers, music, video and GPS included. More and more mobile devices are includ­ing these features.

Myth: The industry is con­ver­ging on a UI standard.

Ever used a mobile device with another OS, you will know there is no stand­ards in mobile devices UI.

Myth: Highly usable sys­tems are just around the corner.

I think this myth is bus­ted, the aver­age iPhone does 50 times more web brows­ing than the aver­age web enabled mobile phone. It is a highly usable sys­tem and that is being demon­strated by it’s owners.

Myth: One under­ly­ing oper­at­ing sys­tem will dominate.

The only change since 2005, is the decline PALM, the rise of Apple and the forth­com­ing arrival on Andriod, there will be at least 5 major play­ers in the mobile device OS field.

Myth: Mobile devices will be free-or nearly free.

That is still a myth, because while devices are nearly free they are tied to expens­ive long term contracts.

Myth: Advanced data-oriented ser­vices are just around the corner.

I would like to say this is no longer a myth, advanced data-oriented ser­vices are close, I just can not give examples.

So what do you think?

One Response to “Revisited 12 Myths of Mobile User-Interface Design”

  1. John Morrison Says:

    Nick–
    While a lot of the myths remain, I think that one of the truths for mobile devices is that users want to enter raw data at a faster rate. Weather it is a text, or an e-mail people want to enter the text/data and get on with their lives. I see people respond­ing to texts at cafes while their cof­fee gets cold, and suits at the air­port try­ing to check their e-mail before their flight boards. What advances have you seen in text/data entry? I am curi­ous, I have a pat­ent pending that is related and I have not seen any­thing on the mar­ket that has a good solu­tion to the data entry speed prob­lem.
    –John

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